Grove is a cozy tower defense game where you nurture a small forest under siege by lumberjacks. Designed for relaxation, the game utilizes science-back strategies to promote better sleep.

Asset Design

I designed and modeled all 3D assets in Blender, then created custom shaders to create a minimalist look that reinforced the emotional intention of the game design.

Creating Compelling Environments

I focused on environments with an aggregate of detail across varied scales. This variety gives players ample footholds to feel drawn into the world of Grove

Creating Compelling Environments